![]() ![]() The SS'ing process in the MC community is more of a "Last chance to prove you are legit before your cheating ban" rather than a "I SS you just randomly". Its ok to not wanna get SS'ed in the community, but this usually comes with a punishment, like a permanent ban, or a temporary one. I also think the culture is different in competitive minecraft, since whenever I get SSed I usually see a pattern: "They use Anydesk", "They use either Echo, Paladin, Avenge or Actova" and "They usually do dome manual stuff in process hacker" and this usually makes me feel more comfortable. I suppose that in the MC community, there is a certain level of trust to "SS Tools". ![]() Maybe because I'm not a "kid" anymore I wouldn't know what the social scene looks like. I'm honestly pretty shocked anyone tolerates this, it sounds pretty similar to random cavity searches when you leave wallmart. You pretty much can never trust someone handing you closed blobs. That's a great example of why I would universally reject something like this though. Well, it's not random, usually you have to pay for it except on some pretty bad days. >What if Facebook shares all your personal data randomly? They won't. >- Everything has malicious potential as soon as you click "Yes" That's nice that it doesn't leave a mess, copying tons of data out of the machine from ring0 probably exposes people to a lot of liability though, that whole thing sounds like a terrible idea but it's still better than the status quo so props to you for clearing that bar. Again "almost everyone else does it" doesn't make it ok, I don't know why people keep repeating that. That's totally ok if the anticheat admins are providing a computer to run the software on and not attacking one the player owns. >Almost all competitive games nowadays have a powerful client side anticheat which is constantly monitoring processes on a kernel level to combat kernel cheats. But, it's the same level as risk being asked to use a client side anti-cheat to play on a server than being asked to scan with Echo if the server side anti-cheats show indications. What if Valorant starts doing malicious stuff with their kernel capabilities? They won't, and neither will we.Ī computer forensic analysis of memory to look for cheats after they've been deleted is not as effective as a client side anti-cheat would be, however for Minecraft it's much easier because it's difficult to make cheats for it without leaving traces behind. What if Facebook shares all your personal data randomly? They won't. Everything has malicious potential as soon as you click "Yes" on the UAC menu, trust in the companies is a huge huge part of keeping yourself safe. With client side anti-cheats which large game companies use, they often require it to be launched on start-up (it may say "you need to restart your computer before playing), this has even more malicious potential. It leaves absolutely nothing left behind, and it does this automatically. sys and all that is left is the original binary you downloaded. Then on exit, it deletes the service, deletes the. It then uses that kernel driver throughout the scan. Echo is a single binary, on launch it extracts the. Once the 30 second scan has completed, there is absolutely nothing left on the computer whatsoever. But they're not rootkits, since it's authorized and an automatic process. When you install Valorant, using this logic, they are "essentially installing rootkits". What makes our trusted company different from another trusted company such as Epic Games and their "easy anti-cheat"? The only difference is we're doing these checks using a scanner interface, with absolutely no extra functionality which could be used maliciously by the staff member. They use a lot of the same functionalities that Echo does, such as protecting memory. Almost all competitive games nowadays have a powerful client side anticheat which is constantly monitoring processes on a kernel level to combat kernel cheats. I completely understand your concerns, however I have a few points that might change your thoughts on this: ![]()
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